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HDR with advanced tone mapping, adaptive luminance and blooming produce more realistic images |
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Ambient occlusion provides more details and depth |
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Advanced particle system creates more effects such as explosion and fire |
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Object shaders for normal mapping, detail mapping, environment mapping, and many specialized shaders for objects such as cars, buildings, roads, and terrain. |
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Cascaded shadow maps |
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Blended level of detail for objects |
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Advanced water with projected grid technology for real waves |
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Vertex morphing technology supports localized damage to objects |
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Specialized technology efficiently renders large forests and thick foliage |
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Dynamic shadows with PCF techniques soften edges and give more realistic look |
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God Ray produces more natural light |
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Atmosphere effect |
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Metallic cars with real time reflections |
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Day and night cycle |
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Multiple full screen effects |
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Use of multiple render targets |
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Dynamic vegetation with vertex wind |
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Support millions of triangles rendering |
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Terrain blending technology |