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公司簡介
Kalloc Studios Asia Limited is an international software development company that researches and develops cutting edge software for architecture, engineering and construction (AEC) industries utilizing the latest technology, and deals with international business transaction for Fuzor. Our development team, Kalloc Studios Incorporated, is headquartered in California, United States focusing on software development. Our Asia Headquarters is in Hong Kong handling 3D art library development as well as channel development, support, software workflow implementation, training for Fuzor worldwide. Henry Yu founded the original Kalloc Studios in Vista, California, United States in 2006 who has over 30-year experience in creating innovative software methodologies and is the author for the KallocTech Engine and inter-program bi-directionality as our company’s core technology.

Fuzor is a full project life cycle platform for architecture, engineering and construction projects to increase productivities and reduce cost. Fuzor has gained tremendous popularities since its release. Fuzor has been used by over one million architects, engineers, consultants, contractors, project managers, clients in over 50 countries. It has been implemented in multi-billion projects and save hundred millions dollars for their projects.

Fuzor is powered by our patented and award winning Kalloctech Engine. Our development team has devoted over 10 years to develop our proprietary Kalloctech Engine. It has been awarded patents in the U.S. and China, and won Gold Medal in Invention of Geneva. The Engine is very versatile that can be used for a wide range of applications in many fields, from AEC to manufacturing, medical and military applications.

In addition, we have built strong channel partners relationship with experienced and leading software reselling and consulting companies worldwide to provide sales and marketing, pre-sale demonstration, after-sale support to local market. Our extensive partner network includes some of the best consultants, architects, engineers in the industry who are the industry leader with a lot of connections in Asia, Europe, Australia and America.

使命
我們致力於研發創新的遊戲技術,不斷改進和優化現有最頂尖的技術和開發工具。我們最終的目標是運用我們獨特的遊戲技術製作頂級的遊戲作品。
團隊
我們的工作室由行業內一群資深的遊戲開發老手帶領,他們在美國遊戲界享負盛,擁有幾十年的豐富經驗,出產超過二十五個主要遊戲,當中包括MechWarrior 2: Ghost Bear’s Legacy, MechWarrior 2: Mercenaries, MechWarrior 2: Titanium Trilogy, Command & Conquer: Red Alert 2, Midnight Club II, Red Dead Revolver, The Saboteur和 Medal of Honor Frontline.

我們的美術和設計組由一群專注而又富有創意和藝術天份的三維畫家所組成,他們熱愛頂端的圖形製作和遊戲開發。設計組過去交付過高質量的三維美術內容和擁有製作新一代遊戲動畫的豐富經驗。

我們的技術美工和工具開發組具備自行操作第三方引擎、軟件和工具管線來製作遊戲的經驗。他們已經開發了一系列用於Maya和3DMax的自家工具,更便於製作高質量的三維動畫。

我們的圖形和遊戲可玩性工程師的經驗十分豐富,掌握的技術包括先進的特定平台繪圖技術、SPU程式編製、第三方資料庫整合、內存管理和特定平台性能優化。他們已出產多個主要的遊戲。

我們公司的網絡工程師具有線上和LAN網路建造、PlayStation網路特定功能整合和DLC整合的豐富經驗。他們往往付出額外的努力,製作的遊戲產品時常超出客戶的期望,因此獲得很多客戶的讚賞。


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